using FlowCanvas;
using UnityEngine;

namespace Snake.Gameplay
{
    public class GameplayCueComponent : MonoBehaviour
    {
        public GameplayCueSpec Spec { get; set; }

        public GameplayAbilityComponent Owner => Spec.Owner;

        [SerializeField] private FlowScriptController flowScript;

        private void Update()
        {
            flowScript.UpdateBehaviour();
        }
    }
}